Inferno: Nostos
Futuristic SimSet over 30 years after FreeSpace 2 and about 50 years after INFASA, Nostos tells the story of GTVA's contacts with the Earth Alliance and the sudden...
No One's Space (NOS) is a single-player Retro 2D-Science-Fiction-Shooter with modern physics. It was created as a cross-breed of the classic games Wing Commander I and Star Control II.
In NOS, the player experiences a cosmic conflict between four powerful races, taking the role of different heroes. In 54 challenging missions, reaching from manageable duels to large combats, the player controls a variety of vessels and has to go all out to master them all and improve his skills.
We are planning to successively release different game modes at steam.
The Story and Arcade Mode will be available for the early access release.
The Editor, which will be available as DLC as well, will allow the player to create his own campaigns and missions for the Story and Arcade Mode.
The core of the small indie-game forge Turtle-Games GbR consists of 2 German game developers with academic background. They're working, together with some freelancers, decentralized on their first shared project so far: No One's Space.
Turtle-Games was newly founded in January 2016, and grew out of a long time hobby team.
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Big news ;D
We are on Greenlight!
Please support us and vote for No One's Space!
Feel free to share!
Steamcommunity.com
Thank you!
Turtle-Games
Hey,
thanks for asking. We like the game SPAZ, but the main focus of No One's Space is different.
Jackie Chan once said he won't be the next Bruce Lee. He will be the first Jackie Chan.
NOS started as a mix between Star Control II and the classic Wing Commander I and developed a lot from there.
We are planing to successively release different game modes at steam. The first one will be the story mode, with six campaigns including four races. The second mode will be an arcade mode with instant action and not much to read. Third and last one will be a mercenary mode, where you can earn new ships and weapons by repairing wrecks and doing different jobs.
The mercenary mode is the most SPAZ like part of NOS, but there are still a lot differences. For example:
- You can collide with asteroids, ships, stations, and so on.
- At NOS you're steering the ship directly and don't set target points with the mouse.
- You don't collect loot.
- You don't manage your ship parts besides weapons, and that only in the mercenary mode.
Greetings
Turtle-Games
so how SPAZ like is this?
Hey folks, we'd like to announce a new Update!